That admission was an oversight on my part. However, I didn't try to and couldn't possibly note every different group with whom I've played "D&D" only 1-3 times - irrespective of how well it went. For instance, the one-off adventure run by RS1 for BS, MM, KT and myself.
Memory modules, Part 14
R. had borrowed the handbooks from KT and written a fiendish 1E/2E scenario. The venue was M.'s apartment. We feasted on Macca's and other junk food. Looking back, the quest was very videogame-esque. It was also very rad. Lots of undead. Foes employing degenerate combos such as Short Sword Of Quicknesss/Boots Of Striding And Springing (hope I've got that right). My chara was a cleric and, because I knew Call Lightning, I kept asking about the weather. Eventually, as we approached a living demonic gate made of bones a la a Motorhead album cover, R. gave in and said, "There are storm clouds overhead." I cast the spell and rolled so ridiculously on a handful of dice that the carefully constructed obstacle was blasted to smithereens from a distance, amid much laughter.
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A top spook (Fassbender) is given a list of five people who could be a traitor...one of whom is his wife (Blanchett). Preposterous, slick as fick as far as visuals and dialogue (Soderbergh), and not entirely predictable.
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This arrived on Monday. I've read the first short module (of four). It's charming! Echoing the events of the show to a degree, while absolutely feeling like the sort of dark, gonzo trial a rebel metalhead would design. The scribbled notes from Eddie to Dustin - as his potential successor chairing the club - scattered throughout the text are the silver icing on the jet-black cake.



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