"Score" losers
The amount of online criticism of new six-part Netflix documentary “High Score” is shocking to me.
Commenters have complained that the games/personalities/anecdotes
featured are predictable or very familiar. If you’re a fan of “Retro Gamer”
magazine, podcasts like “The Retro Hour” and “Retronauts”, and the umpteen
YouTube channels devoted to celebrating classic gaming – yeah, they likely will be. That
said, it didn’t stop me from enjoying the series. I consume those things constantly AND I’ve lived through pretty much the whole history of the
industry.
Why didn’t it bother me to go over old ground? Because “High
Score” is so beautifully, creatively presented – mixing fresh interviews, interesting location shots, re-enactments and animation with file footage/photos – and told
in such a playful spirit.
Another gripe I’ve heard is the way the episodes jump around
in time. I see this as a strength not a weakness. It helps counteract the alleged
problem of predictability or familiarity. And from a practical perspective, it
allows the makers to give a decent overview of a concept. I mean, you’re not
gonna cover sports titles without briefly flashing back to “Pong” variants. A further benefit of the non-linear structure of “High Score” is it permits parallels to be drawn between, say, 3D innovations on the PC and similar breakthroughs on the Game Boy and SNES.
Other criticism I’ve read boils down to peeps either
whinging because their favourite whatever was ignored (boo-hoo-hoo) or questioning
the program’s commendable inclusivity ‘cos they seemingly want to restrict the hobby
to straight white males.
In summary, this docoseries is so lovingly
crafted, I don’t understand how any videogamer worth their salty snacks (or
sugary beverage) could fail to dig it. Roll on, Season 2!
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