Tabards & Scabbards
"Rational romantic mystic cynical idealist"
(And I don't mean rereading "Ninja High School".)
When you've a heart condition like mine, you must take antibiotics before visiting the dentist. Which is what I did today. Despite not having had a dental checkup for four years, I knew how fanatical I am about thoroughly brushing and flossing, and wasn't shocked there were zero issues. The ol' fangs merely needed a bit of a professional clean. The doctor was bloody - or rather, bloodlessly - excellent, too. Made an appointment to see him again next year.
This is probs the end of my LEGO journey for a while as I'm out of display room:
Because why not recreate a tragic cinema scene in yer plant pots? Poor Artax.
Publisher's blurb:
A stolen car worth $7 million. A broke private investigator. Best friends turned worst enemies.
And the global manhunt neither saw coming.
In 2001, thieves parked a box truck in front of an aging tycoon's factory, cut the phone lines and used an overhead crane to lift out their prize: a 1938 Talbot-Lago T150C-SS Teardrop coupe - "the most beautiful car in the world" and one of only two in existence - then they disappeared into the night.
The tycoon died. The trail went cold. End of story.
Until it wasn't.
In 2015, Joe Ford was a PI trying to scrape together enough money to help his daughter, who suffers from a disease causing her to go blind, when he got a tip.
A mechanic in the French Alps had been burned by a thief and had a secret to share: the location of the missing Talbot-Lago.
The reward for finding the car would mean Joe could not only save his daughter's sight but also set his family up for life.
Using skills gleaned from his mentor Chris Gardner, who taught Joe everything he knew about the business of rare luxury cars, the investigation would span a decade and involve the FBI, Interpol, a global crime ring...and a shocking betrayal.
Elite racing machines, high-end thefts and billionaires who will stop at nothing for a moment of glory - The Million-Dollar Car Detective is unlike any heist story ever told.
Unrelated?:
My heart specialist asked me a while back to have a cholesterol test. To my knowledge, I'd never had one before. Got a referral from my GP, fasted for 14 hours overnight and arrived at the pathology place not long after it opened. The nurse couldn't draw the blood from my left arm - and she wasn't sure she'd be able to draw it from my right, either. Instant trauma. Thankfully, the right arm worked OK. She said the doc should have told me to drink heaps of water. I only had one regular glass when I woke up. So now I have two sore arms...but at least it's over with. Will be interesting to learn my cholesterol level. I believe I eat a healthy diet. That isn't always enough, though, as sometimes (aging) bodies struggle with certain tasks. There's honestly not much room for improvement with my diet, so if the reading is too high, I may need medication to fix the problem.
Wanted a Jolyne fig. This'un had the prettiest face. Among those that didn't cost hundreds, I mean.
After a couple of blissfully warm days during which the lawn (mostly) dried out and I was able to garden again, winter is reasserting control. It's grey, windy and the temperature is dropping :-(
COMIC COVER OF THE WEEK
Free official "Raspberry Pi" magazine. You just need to wait until the ish has been on sale for a month. (I wish they still made multiformat games rag "Wireframe". It was superior to anything on the newsstand.)
https://magazine.raspberrypi.com/
I think "Evercade Evolution" may be doneski. Even so, you can access the past issues here for nix.
https://evercade.info/evercade-evolution-magazine/
While "Super Cellphone Gamer" is not-very-stealthy stealth advertising, it does feature champs from the legendary "Mean Machines". And it is well done, with amusing nods to the technology of old.
https://www.supercellphonegamer.com/home/
I'll always read a comic before a book - and always a magazine before a comic. It's the way I'm wired. Grew up devouring every mag I could lay my hands on. They were the ultimate source of up-to-date info. I then worked in the industry for approx. 20 years.
That being the case, the "Wyrd Science" rags I received from SC are all read. As are the vintage editions of "Arcane" I was given by PG. As is the entire run of "Next Magazine", which I ordered from Fusion a little while ago (ish #9 is in the post). That last title gave me a great feel for the scene! Highly recommended if you own the computer in question, as I proudly do.
The figure collection grows:
Have I shared this on DGN?:
Went to Collector Con at the Newie Entertainment Centre. Lots of stalls, large crowd. Two most popular products by far: Pokemon cards, Hot Wheels cars. Everything else a distant second. Pops just hanging on.
Was surprised to realise I had completed "Gloomhaven: Jaws Of The Lion". The final fight wasn't as tough as 1-2 of the earlier ones. I thought I had a few scenarios left to play through, but it turns out they were merely random events which required drawing the right cards. Learnt that on Reddit, where plenty of others who had beaten the boardgame expressed similar feelings to mine. The word "anticlimactic" was used more than once. Anyway, I consider it done'n'dusted now. Gave me MANY hours of lonely strategic fun. I've no interest in replaying with the two characters I didn't use the first time - there's not enough variety in the missions for that. Did my best to reset my copy to its original state and will be gifting it to RS2.
Had dinner with DJ, DQ and DW, three of the four fellas I hung out with most in high school (RIP, MV). Always great to share memories, developments, opinions, jokes, pub grub and tap beer with some old mates.
When we were teenagers, my mate JH was known by family and friends as Big. His adopted (and considerably smaller) younger brother, who had the same Christian name, was called Little. For a while, their parents looked after a ward of the state who ALSO had the same first name as Big and Little. He became Medium.
Had a pneumonia vaccine for the first time on Wednesday. Unusually for me, there were no obvious side effects. Unless...
...I'll be too busy tomozza.
"Paolo Genovese’s multi award-winning comedy of manners is a fiendishly clever take on decorum in the age of smartphones. During a dinner party, seven friends decide to play a dangerous game. The attendees place their cellphones on the table and agree to make all texts and calls public in an attempt to prove they have nothing to hide. Rapid fire and wildly entertaining, 'Perfect Strangers' poses the question: How well do we really know those close to us?"
At Aussie role-playing conventions in the 1990s, there used to be light-hearted games based around Tiny Teddies biscuits, where the players would bring a box each, and the biccies would function as their life points. The GM would instruct them to scoff a handful when things went wrong. None left? All over, Red Rover.
(Latest listenation on my peregrinations.)
Official blurb:
"'When The Going Was Good' is Graydon Carter's lively recounting of how he made his mark as one of society's most talented editors and shapers of culture. Carter arrived in NYC from Canada with little more than a suitcase, a failed literary magazine in his past and a keen sense of ambition. He landed a job at 'Time', went on to work at 'Life', co-founded 'Spy' and edited 'The New York Observer' before catching the eye of Conde Nast chairman Si Newhouse, who tapped him to run 'Vanity Fair'.
"With his inimitable voice and raconteur's quip, Carter brings readers inside the drawing rooms of the great and not-always-good of America, Britain and Europe. He assembled one of the best-ever stables of writers and photographers under one roof, and here he recreates in real time the steps he took to ensure that 'Vanity Fair' during his 25-year run cemented its place as the epicentre of art, culture, business and politics. Charming, candid and brimming with humour, 'When The Going Was Good' perfectly captures the last golden age of print magazines from the inside out."
Hoping I haven't linked to any of these prev. I know I plugged "Stor Mand" a few years back or that'd be included. So Tobias Rahim misses out this time, even though I dig pretty much everything he releases.
My earliest memory of "The Goon Show" is of Dad listening to it on ABC radio - and frequently chuckling - while I as a young kid struggled to understand what the hell was going on. Later, I found that my best cousins, TH and GH, were also devotees of the program. This was no surprise as they were into all things British and comedy-related. I may have mentioned before that the pair even made their own little humorous audio shows using a portable tape recorder and mic. Later still, I spied some "Goon" tapes in the bedroom of my pal JH. They belonged to his father, who was happy for me to borrow them. I won't say this led to me tracking down every episode or becoming an authority on "T/G/S"; it's just something I've always liked. And recently I've been thoroughly enjoying trawling the archive of the podcast "Goon Pod", which as well as analysing eps and key figures, does interesting tangents on stuff such as Jonathan Miller's uniquely strange and striking 1966 "Alice In Wonderland".
Spent a fair chunk of today preparing the "Call Of Cthulhu" adventure I hope to run for four friends on Friday night. (Fingers crossed, since I've been feeling a bit off.) It's amazing what GM-ing assistance you can find online nowadays... Printable versions of the prerolleds, handouts and maps. Blank telegrams. Additional pregens in case folks cark it early in the tale. Helpful answers to all of my queries about the world of the 1920s and history/mythology of a certain country. I was even able to view a video in which a fella shared fabulous tips for sprucing up the module in question. Then a two-hour vid that let me to see a group of strangers battle through the basic quest. (My take is bookended with original minor encounters to potentially link in to a campaign. Should demand closer to 3h.)
Smashed these. Plus that entire stack of "Amiga Addict" rags I mentioned. Am also rereading "Scarred For Life" Volume 1, which I rebought (along with Vol. 2-3) after giving my copy to RS1. That "Treasure Hunter" game-in-a-zine features clever mechanics such as using any blank crossword grid as your tomb map.
COMIC COVER OF THE WEEK