The exception that improves the fool
Just me messing with words...although I do foolish things on the reg.
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Memory modules, Part 3
I borrowed this from a guy in the form below who I'd met through DW. Photocopied it for my archive, of course. Breakdancing was popular at the time and the dude's breaker name was Sphinx - mayhap influenced by the Egyptian-ness of "Lost Tomb". Bastards that we were, we continued referring to him by that moniker long after the craze had subsided. Examined today, the module is highly innovative, playing with space, time and expectations (a desert sea of glass!). I'm afraid to say that, back then, our "D&D" group really didn't appreciate its strengths. We cared not for the continuity from the previous two adventures or the stranger aspects. Like I said: bastards.
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Knocked over a little kit while watching the AFL GF (well, the first half was exciting...). There's a detachable speeder bike underneath the "Force Burner". Zoom in and you'll see it sticking out.
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Superior to Volume 1, IMCO. The creative team is basically unchanged. The action relocates to the Forgotten Realms, where a few famous faces appear as friend or foe or possibly both.
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Switching to a serious subject, as well as an extremely harrowing and tragic one, I binged the 13 eps of this true-crime murder investigation over the past 3-4 days because AH assured me justice was finally done as a direct result of the pod. And, thank the gods, it was.
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What else? I perused an exhibition of resistance art at the college gallery after unloading a stack of manga onto the "Help Yourself Shelf" in the library. The exhib. was tiny, but a standout piece about our connectedness to the earth made the effort of going there worthwhile.
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