Dork Geek Nerd

"Rational romantic mystic cynical idealist"

Thursday, July 27, 2006

30 games of Coldsnap later...

My latest solo round-robin Magic tournament is done. It took at least 12 hours spaced out over half that many nights. I listened to David Gilmour's recent "On An Island" album so many times I probably won't play it again for years.

Without further a-bollocks, the placings:

1st: Kjeldoran Cunning (U/W) - weenies/control - 2 matches, 9 games
2nd: Beyond The Grave (B/R/g) - graveyard recursion - 2 matches, 8 games
3rd: Aurochs Stampede (G/R) - a trampling herd! - 2 matches, 8 games (lost to BTG on countback)
4th: Snowscape (B/U) - defensive creatures - 0 matches, 5 games

Boring trivia:
Deciding my traditional shuffling wasn't randomising the cards sufficiently and being unable to rifle without sleeves (and not feeling like buying enough new ones to do the job), I switched to five-pile shuffling. This produced pleasingly varied hands.

Interesting trivia (if you're a Magic player):
Coldsnap is the "lost" third and final set in the Ice Age block. Ice Age came out in 1995 and Alliances followed a year later, so both are out of print and moderately valuable. Surprisingly, these Coldsnap pre-cons contain black-bordered reprints from both IA and Al., including good play cards such as Swords To Ploughshares, Brainstorm, Portent, Ashen Ghoul, Dark Ritual, Dark Banishing, Gorilla Shaman, Orcish Lumberjack, Tinder Wall, Incinerate, Bounty Of The Hunt and Browse. Not to mention the various snow-covered lands, which are now useful for something other than Withering Wisps.

1 Comments:

At 10:30 AM, Blogger Addster said...

Funny. If only you'd been able to pull out a Type 1 (now known as "Vintage") deck, with a Lotus/Mox set, Juzam Djinns, etc. :-)

 

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