Shadowy punk space
It was the first meeting of the university gamers' society for the semester, and there was a large whiteboard with coloured markers so you could write down any RPGs you were keen to run, along with your contact details. I put that I wanted to organise a uni group to play FASA's "Shadowrun" (1989). Another person was after players for R. Talsorian's "Cyberpunk" (1988). A third for Iron Crown's "Cyberspace" (1989). All three of us were offering the definitive CP experience, like rival churches claiming possession of the same saint's bones. In the end, I had one taker, and I'd be astonished if the other GMs recruited more than 1-2 people. We'd effectively divided the player pool and conquered ourselves. My "Shadowrun" campaign never went ahead, although I chatted to the interested fella on the phone about aspects of the system we liked. Just as well no-one had been proposing to run SJG's brand-new "GURPS Cyberpunk" (1990) or I might not have even got that much!
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