1 + 1 + 1 + 1 = 1
aka Memory modules, Part 10
Being teleported to a maze patrolled by bull-riding minotaurs with flails pissed me off. I hated mazes in the middle of dungeons. Hated them in text adventures on my C64, too. In hindsight, this'un illustrates how Gygax could make even familiar encounters special. There was hidden treasure and a second teleporter to safety.
The boss, fighter/vampire Drelnza, taught us spotty teens about hot-girl trouble :-) Attempting to seduce, then fighting dirty in a spherical(!) room with her cleric-slaying sword (and is that Warduke's helmet?). If she escaped or was slain, her horde of riches included nasty surprises in the form of alien guardians - and an even nastier one if they were simultaneously unleashed.
The additional booklet chockers with new monsters, items, spells and miscellanea like sections on magical circles and mystic gem properties was pure Gary. His description for the mighty Prison Of Zagig begins, "Only five of these brass devices are believed to exist..." Amazingly, we four each ended up with a mage that boasted one. How? You simply run the module again, with minor tweaks, for a new band of daredevils!


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